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Video Game Ecologies and Culture
Coles
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Video Game Ecologies and Culture in Vernon, BC
Current price: $136.99

Coles
Video Game Ecologies and Culture in Vernon, BC
Current price: $136.99
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Size: Hardcover
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Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.
Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.


















