The following text field will produce suggestions that follow it as you type.

Loading Inventory...

Coles

Synthetic Worlds by Andreas Hebbel-Seeger, Paperback | Indigo Chapters

From Andreas Hebbel-Seeger

Current price: $248.50
Synthetic Worlds by Andreas Hebbel-Seeger, Paperback | Indigo Chapters
Synthetic Worlds by Andreas Hebbel-Seeger, Paperback | Indigo Chapters

Coles

Synthetic Worlds by Andreas Hebbel-Seeger, Paperback | Indigo Chapters

From Andreas Hebbel-Seeger

Current price: $248.50
Loading Inventory...

Size: 1 x 9.25 x 14.45

Buy OnlineGet it at Coles
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. Linden Lab, creator of Second Life, recently announced the creation of Second Life Enterprise, with customers including IBM, Northrop Grumman, and the US Naval Undersea Warfare Center. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors - all experts in their field - discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application. | Synthetic Worlds by Andreas Hebbel-Seeger, Paperback | Indigo Chapters

More About Coles at Village Green Shopping Centre

Find everything in-store including new, used and children’s books, music, movies, games and toys. Visit Coles today to find the perfect gift, or a novel for yourself. COVID-19 UPDATE: Open | Regular Centre Hours

Powered by Adeptmind