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Sunday Matinee Crawls: 3 Casual Dungeons Volume 1

Sunday Matinee Crawls: 3 Casual Dungeons Volume 1 in Vernon, BC

By None

Current price: $14.50
Buy Online
Sunday Matinee Crawls: 3 Casual Dungeons Volume 1

Coles

Sunday Matinee Crawls: 3 Casual Dungeons Volume 1 in Vernon, BC

By None

Current price: $14.50
Loading Inventory...

Size: Paperback

Buy Online
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
Three short dungeons that are ready to be dropped into any campaign. In The Desecrated Resting of Falvor, the villagers are concerned as the dead have been walking in the woods at night. They know from where they are coming, a sacred tomb. What has awoken the dead? Can the adventurers put the villagers at ease? This first dungeon is designed for 4 to 6 adventurers of level 1 or 2. The Tavern is a little different than a typical dungeon. The party is traveling and come across a lively tavern. Night has fallen and they need a place to stay; a hot meal would also be welcome. Entering the tavern, they find that they have been deceived. The tavern is empty and dark. The doors cannot be opened. Can they solve this puzzle and escape, or will they die of starvation and become part of the puzzle? The Tavern is designed for any level adventurers due to the lack of combat in this puzzle centric dungeon. The adventurers rescue a damsel being kidnapped by a group of savage beast men. A typical day in the life of an adventurer. Once rescued, she rushes into the entrance to a sinister looking dungeon. Will the party chase after her and complete the rescue? What other dangers wait in The Girl Who Ran Away? This third dungeon is designed for 4 to 6 level 2 or 3 adventurers. The Sunday Matinee Crawls line of adventures are compatible with the Dungeon Crawl Classics Role Playing Game.
Three short dungeons that are ready to be dropped into any campaign. In The Desecrated Resting of Falvor, the villagers are concerned as the dead have been walking in the woods at night. They know from where they are coming, a sacred tomb. What has awoken the dead? Can the adventurers put the villagers at ease? This first dungeon is designed for 4 to 6 adventurers of level 1 or 2. The Tavern is a little different than a typical dungeon. The party is traveling and come across a lively tavern. Night has fallen and they need a place to stay; a hot meal would also be welcome. Entering the tavern, they find that they have been deceived. The tavern is empty and dark. The doors cannot be opened. Can they solve this puzzle and escape, or will they die of starvation and become part of the puzzle? The Tavern is designed for any level adventurers due to the lack of combat in this puzzle centric dungeon. The adventurers rescue a damsel being kidnapped by a group of savage beast men. A typical day in the life of an adventurer. Once rescued, she rushes into the entrance to a sinister looking dungeon. Will the party chase after her and complete the rescue? What other dangers wait in The Girl Who Ran Away? This third dungeon is designed for 4 to 6 level 2 or 3 adventurers. The Sunday Matinee Crawls line of adventures are compatible with the Dungeon Crawl Classics Role Playing Game.

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