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Learning Virtual Reality: Developing Immersive Experiences And Applications For Desktop, Web, Mobile
Coles
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Learning Virtual Reality: Developing Immersive Experiences And Applications For Desktop, Web, Mobile in Vernon, BC
By None
Current price: $23.99
Original price: $29.99

Coles
Learning Virtual Reality: Developing Immersive Experiences And Applications For Desktop, Web, Mobile in Vernon, BC
By None
Current price: $23.99
Original price: $29.99
Loading Inventory...
Size: Kobo eBook
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
Learn VR basics for UI design, 3D graphics, and stereo rendering
Explore Unity3D, the current development choice among game engines
Create native applications for desktop computers with the Oculus Rift
Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
Build browser-based applications with the WebVR Javascript API and WebGL
Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
Bring everything together to build a 360-degree panoramic photo viewer
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
Learn VR basics for UI design, 3D graphics, and stereo rendering
Explore Unity3D, the current development choice among game engines
Create native applications for desktop computers with the Oculus Rift
Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
Build browser-based applications with the WebVR Javascript API and WebGL
Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
Bring everything together to build a 360-degree panoramic photo viewer



















