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In Innovation Age Learning, author Sharon “Sam” Sakai-Miller shares her vision for active, constructivist-based learning, infused with innovation skills, which leads to proven student success. With this strategy, students are challenged to cultivate empathetic thinking skills in order to become innovators who can turn knowledge into effective real-world solutions. This book is filled with concrete strategies teachers can use today to teach innovation-age skills as well as implement the Common Core standards. The ideas are organized by familiar essential skills: collaboration, communication, creativity, and critical thinking. Using these helpful takeaways, teachers can intentionally design learning environments that: foster collaboration in class, beyond class, and beyond school; promote self expression, interactive communication, and three-dimensional communication through words, data, and graphics; encourage creativity by building creative confidence, and associational thinking and empathetic thinking skills; and boost critical thinking skills by supporting the iterative learning process and building questioning and experimentation skills.
In Innovation Age Learning, author Sharon “Sam” Sakai-Miller shares her vision for active, constructivist-based learning, infused with innovation skills, which leads to proven student success. With this strategy, students are challenged to cultivate empathetic thinking skills in order to become innovators who can turn knowledge into effective real-world solutions. This book is filled with concrete strategies teachers can use today to teach innovation-age skills as well as implement the Common Core standards. The ideas are organized by familiar essential skills: collaboration, communication, creativity, and critical thinking. Using these helpful takeaways, teachers can intentionally design learning environments that: foster collaboration in class, beyond class, and beyond school; promote self expression, interactive communication, and three-dimensional communication through words, data, and graphics; encourage creativity by building creative confidence, and associational thinking and empathetic thinking skills; and boost critical thinking skills by supporting the iterative learning process and building questioning and experimentation skills.
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