
Choice Made Simple!
Too many options?Click below to purchase an online gift card that can be used at participating retailers in Village Green Shopping Centre and continue your shopping IN CENTRE!Purchase HereHome
Games and Learning Alliance: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings
Coles
Loading Inventory...
Games and Learning Alliance: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings in Vernon, BC
By None
Current price: $58.50

Coles
Games and Learning Alliance: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings in Vernon, BC
By None
Current price: $58.50
Loading Inventory...
Size: Paperback
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games:
1. The Serious Games and Game Design
2. User experience, User Evaluation and User Analysis in Serious Games
3. Serious Games for Instruction
4. Serious Games for Health, Wellbeing and Social Change
5. Evaluating and Assessing Serious Games Elements
6. Posters
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games:
1. The Serious Games and Game Design
2. User experience, User Evaluation and User Analysis in Serious Games
3. Serious Games for Instruction
4. Serious Games for Health, Wellbeing and Social Change
5. Evaluating and Assessing Serious Games Elements
6. Posters


















