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Floor Games; a companion volume to "Little Wars"

Floor Games; a companion volume to "Little Wars" in Vernon, BC

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Current price: $1.99
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Floor Games; a companion volume to "Little Wars"

Coles

Floor Games; a companion volume to "Little Wars" in Vernon, BC

By None

Current price: $1.99
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Size: Kobo eBook

Buy Online
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
In "Floor Games; a companion volume to 'Little Wars,'" H. G. Wells masterfully extends his exploration of imaginative play as a vital aspect of childhood and creativity. This seminal work, set against the backdrop of early 20th century recreational culture, is presented in a conversational, yet didactic style, blending vivid illustrations with insightful commentary on game design and strategy. Wells presents a series of innovative floor games that encourage unfettered imagination, reflecting the literary context of his time, where industrialization began to reshape leisure activities and childhood experiences. The text serves not only as a guide for practical games but also as a philosophical reflection on play as a cornerstone of human development. H. G. Wells, an influential thinker in literature and science fiction, brought his background in sociology and history into his writings. His personal experiences of engaging in imaginative play as a child, combined with his keen observation of societal trends, propelled him to write this book. Wells sought to elevate play as an essential educational tool, emphasizing its role in fostering creativity and cooperation among children. "Floor Games" is highly recommended for readers interested in the interplay between play, education, and creativity. This work invites modern readers to reconsider the importance of imaginative play in childhood and serves as an insightful resource for parents, educators, and game designers who aspire to cultivate a rich, imaginative landscape for the youth.
In "Floor Games; a companion volume to 'Little Wars,'" H. G. Wells masterfully extends his exploration of imaginative play as a vital aspect of childhood and creativity. This seminal work, set against the backdrop of early 20th century recreational culture, is presented in a conversational, yet didactic style, blending vivid illustrations with insightful commentary on game design and strategy. Wells presents a series of innovative floor games that encourage unfettered imagination, reflecting the literary context of his time, where industrialization began to reshape leisure activities and childhood experiences. The text serves not only as a guide for practical games but also as a philosophical reflection on play as a cornerstone of human development. H. G. Wells, an influential thinker in literature and science fiction, brought his background in sociology and history into his writings. His personal experiences of engaging in imaginative play as a child, combined with his keen observation of societal trends, propelled him to write this book. Wells sought to elevate play as an essential educational tool, emphasizing its role in fostering creativity and cooperation among children. "Floor Games" is highly recommended for readers interested in the interplay between play, education, and creativity. This work invites modern readers to reconsider the importance of imaginative play in childhood and serves as an insightful resource for parents, educators, and game designers who aspire to cultivate a rich, imaginative landscape for the youth.

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