The following text field will produce suggestions that follow it as you type.

Coles

Loading Inventory...
Digital Culture & Society (DCS): Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I

Digital Culture & Society (DCS): Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I in Vernon, BC

By None

Current price: $47.09
Buy Online
Digital Culture & Society (DCS): Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I

Coles

Digital Culture & Society (DCS): Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I in Vernon, BC

By None

Current price: $47.09
Loading Inventory...

Size: Paperback

Buy Online
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work . The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work . The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work . The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work . The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

More About Coles at Village Green Shopping Centre

Find everything in-store including new, used and children’s books, music, movies, games and toys. Visit Coles today to find the perfect gift, or a novel for yourself. COVID-19 UPDATE: Open | Regular Centre Hours

Find Coles at Village Green Shopping Centre in Vernon, BC

Visit Coles at Village Green Shopping Centre in Vernon, BC
Powered by Adeptmind