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Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI
Coles
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Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI in Vernon, BC
Current price: $87.95

Coles
Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI in Vernon, BC
Current price: $87.95
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Size: Paperback
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
The VR gaming industr y is evolving at breakneck speed, and open-source tools such as Godot has made building rich, immersive experiences even more accessible. This book is a hands-on guide to immersive game development. The book takes a project-based approach building a complete VR game from the ground up. Each chapter builds your technical skills while deepening your understanding of what makes games engaging, intuitive, and unforgettable. You&ll explore how to prototype effectively, test for usability, and optimize performance while leveraging the latest capabilities of Godot 4&s powerful 3D engine. Along the way, you&ll learn not just how to implement features but why they matter; you will learn about principles of player psychology, human-computer interaction, and experiential design. Each chapter builds your technical skills while deepening your understanding of what makes games engaging and intuitive. With the global games market projected to reach $188 billion and VR gaming expected to grow exponentially, there&s no better time to level up your skills. You Will Understand the fundamentals of the Godot 4 engine, including GDScript and 3D rendering capabilities Find out about implementing core gameplay mechanics that enhance engagement and usability Evaluate the impact of design decisions on player experience through usability testing and iterative development Learn to integrate experiential design principles, including player psychology, narrative design, and sensory feedback, to craft memorable, immersive gameplay experiences Who Is This Book For Intermediate-level readers with some foundational programming experience (Python, Java, etc.) and a basic understanding of math, physics, and/or game logic.
The VR gaming industr y is evolving at breakneck speed, and open-source tools such as Godot has made building rich, immersive experiences even more accessible. This book is a hands-on guide to immersive game development. The book takes a project-based approach building a complete VR game from the ground up. Each chapter builds your technical skills while deepening your understanding of what makes games engaging, intuitive, and unforgettable. You&ll explore how to prototype effectively, test for usability, and optimize performance while leveraging the latest capabilities of Godot 4&s powerful 3D engine. Along the way, you&ll learn not just how to implement features but why they matter; you will learn about principles of player psychology, human-computer interaction, and experiential design. Each chapter builds your technical skills while deepening your understanding of what makes games engaging and intuitive. With the global games market projected to reach $188 billion and VR gaming expected to grow exponentially, there&s no better time to level up your skills. You Will Understand the fundamentals of the Godot 4 engine, including GDScript and 3D rendering capabilities Find out about implementing core gameplay mechanics that enhance engagement and usability Evaluate the impact of design decisions on player experience through usability testing and iterative development Learn to integrate experiential design principles, including player psychology, narrative design, and sensory feedback, to craft memorable, immersive gameplay experiences Who Is This Book For Intermediate-level readers with some foundational programming experience (Python, Java, etc.) and a basic understanding of math, physics, and/or game logic.


















