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D12 Necroni's Dungeon: A D12 Campaign Mega-Solo

D12 Necroni's Dungeon: A D12 Campaign Mega-Solo in Vernon, BC

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Current price: $22.50
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D12 Necroni's Dungeon: A D12 Campaign Mega-Solo

Coles

D12 Necroni's Dungeon: A D12 Campaign Mega-Solo in Vernon, BC

By None

Current price: $22.50
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Size: Paperback

Buy Online
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
D12 Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two D12 Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the D12 Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: "After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues." -- Extensive use of Action numbers. -- A Security Rating to track how much you've riled up the natives. -- Once all Chapters are released it will be the largest D12 Solo ever written. -- Updated D12 Solo Rules. The D12 Solo Combat Rules are easy to use and easy to learn. It is a simple and straightforward set of rules and that have been designed for use in Tunnels & Trolls Solo's, Pick-A-Path, Endless Quest and Fighting Fantasy type books using any genre you can create, without having the hassle of dealing with big RPG companies.
D12 Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two D12 Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the D12 Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: "After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues." -- Extensive use of Action numbers. -- A Security Rating to track how much you've riled up the natives. -- Once all Chapters are released it will be the largest D12 Solo ever written. -- Updated D12 Solo Rules. The D12 Solo Combat Rules are easy to use and easy to learn. It is a simple and straightforward set of rules and that have been designed for use in Tunnels & Trolls Solo's, Pick-A-Path, Endless Quest and Fighting Fantasy type books using any genre you can create, without having the hassle of dealing with big RPG companies.

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