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C.A.M.P. Phoenix Destiny of the Apothecary
Coles
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C.A.M.P. Phoenix Destiny of the Apothecary in Vernon, BC
By None
Current price: $1.34

Coles
C.A.M.P. Phoenix Destiny of the Apothecary in Vernon, BC
By None
Current price: $1.34
Loading Inventory...
Size: Kobo eBook
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
The nine wizards of Boar house are back for their second summer at C.A.M.P. Phoenix! What could be more fun than spending the summer on a hidden island? Spending it in learning magic with your best friends!
The third book in the C.A.M.P. Phoenix series features Jacob Wilson, the apothecary of Boar house. His Familiar is a horse named Guldfaxe. The Boar house wizards all wear bracelets they made themselves that can turn them invisible. No longer new to the idea of magic and Destinies, Jacob and the rest of the Boar house wizards, an Elf, Metamorph, Alchemist, Witch, Vampire, Werewolf, Dragon and Firebird, are now aware that there are dark forces in the wizarding world out to eliminate the next Archmage, who just happens to be the Firebird of their own house.
They continue to stretch their boundaries by sneaking out after dark, brewing illegal potions in their bunkhouse and performing magic spells that have unwanted consequences. Jacob gets into trouble and as punishment has to work in the camp's kitchen, where he meets more of the magical beings of this strange and wonderful world. He also plays a big part in the presence of an unwanted member who joins their bunkhouse. Before the summer ends he gets abducted and returns to C.A.M.P. with an oak staff to add to his arsenal of magical weapons, all just part of being a wizard in training.
The nine wizards of Boar house are back for their second summer at C.A.M.P. Phoenix! What could be more fun than spending the summer on a hidden island? Spending it in learning magic with your best friends!
The third book in the C.A.M.P. Phoenix series features Jacob Wilson, the apothecary of Boar house. His Familiar is a horse named Guldfaxe. The Boar house wizards all wear bracelets they made themselves that can turn them invisible. No longer new to the idea of magic and Destinies, Jacob and the rest of the Boar house wizards, an Elf, Metamorph, Alchemist, Witch, Vampire, Werewolf, Dragon and Firebird, are now aware that there are dark forces in the wizarding world out to eliminate the next Archmage, who just happens to be the Firebird of their own house.
They continue to stretch their boundaries by sneaking out after dark, brewing illegal potions in their bunkhouse and performing magic spells that have unwanted consequences. Jacob gets into trouble and as punishment has to work in the camp's kitchen, where he meets more of the magical beings of this strange and wonderful world. He also plays a big part in the presence of an unwanted member who joins their bunkhouse. Before the summer ends he gets abducted and returns to C.A.M.P. with an oak staff to add to his arsenal of magical weapons, all just part of being a wizard in training.


















