
Choice Made Simple!
Too many options?Click below to purchase an online gift card that can be used at participating retailers in Village Green Shopping Centre and continue your shopping IN CENTRE!Purchase HereHome
3D Hardware design:: Software applications for GPU
Coles
Loading Inventory...
3D Hardware design:: Software applications for GPU in Vernon, BC
By None
Current price: $7.19
Original price: $7.99

Coles
3D Hardware design:: Software applications for GPU in Vernon, BC
By None
Current price: $7.19
Original price: $7.99
Loading Inventory...
Size: Kobo eBook
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
The purpose of the text is to offer the reader the chance to understand the concepts and structures, which underpin modern GPU’s. The programming of 3D software relies not only on complex mathematics but the hardware that it runs on. Throughout the book are explanations and examples of the coding and circuitry, which allow computerised systems to process graphic transformations. Suitable for those aiming to go beyond CPU design into more specific systems. The book covers the following topics: The graphics pipeline Vectors and creating objects Rotation and movement Projection onto a 2D plane Camera movement and world coordinates Textures and rendering Light and shadow Programming the GPU and OpenGL Hardware design concepts GPU structures and hardware Designing a 3D program First Edition
The purpose of the text is to offer the reader the chance to understand the concepts and structures, which underpin modern GPU’s. The programming of 3D software relies not only on complex mathematics but the hardware that it runs on. Throughout the book are explanations and examples of the coding and circuitry, which allow computerised systems to process graphic transformations. Suitable for those aiming to go beyond CPU design into more specific systems. The book covers the following topics: The graphics pipeline Vectors and creating objects Rotation and movement Projection onto a 2D plane Camera movement and world coordinates Textures and rendering Light and shadow Programming the GPU and OpenGL Hardware design concepts GPU structures and hardware Designing a 3D program First Edition


















